Post by Overkill on Aug 17, 2009 1:47:44 GMT -5
The following is a list of the skills available. There are many and some even have subskills attached to them. The abrev. capital letters that follow each skill represent the skills governing attribute such as BOD for Body of DEX for Dexterity. The higher your base attribute(s) the better chance you have of using a related skill.
(See making a character thread for more details on picking skills)
Acrobatics DEX
Acting CHA
Administration CHA/LRN
Animal Handling CHA/LRN
Appraisal LRN
Archery DEX
Artillery LRN
Blades DEX
Blunt weapons BOD
Bombing DEX/LRN
Boxing DEX/BOD
Brawling DEX/BOD
Bureaucracy* CHA/LRN
*Bureacracy subskills: Local, Planetary, Region
*Note Regional must be taken for each major House and periphery government because they are vastly different.
Climbing BOD/DEX
Comms/Conventional LRN
Comms/HPG LRN
Computers* LRN
Cooking LRN
Cryptography LRN
*Computers subskills: Operations, Programming, Hacking, construction/repair
Deception LRN/CHA
Demolitions DEX/LRN
Disguise DEX/CHA
Electronic Counter-Measures LRN
Engineering (see note) LRN
Environmental Combat* DEX/BOD
Escape Artist DEX/LRN
*Environmental Combat subskills: Wilderness (Steppes), Arctic, Forest, Desert, Jungle, Mountains, Hostile Atmosphere/Vacuum, Aquatic.
Note: The Engineering skill offers the following specializations: AeroSpace Fighters, Conventional Aircraft, DropShips/Small Craft, JumpShips, Naval Vessels, VTOLs, and WarShips.
Fast Talk CHA
First Aid DEX/LRN
Forgery DEX/LRN
Forward Observer LRN
Free Fall DEX
Gambling LRN/CHA
Gunnery* varies (see note)
Gunsmith DEX/LRN
*Gunnery subskills: Ballistic, Laser, Missile
Note: Each of the three subskills of Ballistic, Laser and Missile fall within a specific category by the way the weapon is mounted. The categories are: AeroSpace (Aero), Conventional (Conv.), Humanoid, Mech and Space.
Hunting (animals) LRN
Interrogation CHA/LRN
Intimidation BOD/CHA
Investigation LRN/CHA
Jump Packs DEX/BOD
Languages* CHA/LRN
Leadership CHA/LRN
Linguistics LRN
*Each skill level gains the character 1 new language
Mechanics* LRN/DEX
Marketing LRN/CHA
Martial Arts DEX/BOD
MedTech LRN/CHA
Mechanic subskills: Tracked, Hover, Wheeled, Cycles, ICE, Fusion
Navigation* LRN
Negotiation (see note) CHA/LRN
*Navigation subskills: Air, Ground, Jump Drive, Naval, Space
Note: The Negotiation skill offers specializations in the following: Commercial, Legal and Political.
Perception LRN
Performance CHA
Piloting* (see note) DEX
Pistols DEX
Poisons & Antidotes LRN
*Piloting subskills: Aero, Aircraft, 'Mech, Battlesuit, Cycles, Hover, Jump, Naval, Space, Sub, Tracked, VTOL, Wheeled
Protocol subskills: various, by region
Read Lips LRN
Reconnaissance LRN
Riding DEX/CHA
Rifles DEX
Rogue* DEX/LRN
Running BOD/DEX
*Rogue sub skills include; hide in cover, Listening/eavesdrop, Stealth, Forgery, Bribery, Security Systems, Disquise, Sleight Of Hand
NOTE some of the rogue skills may be found as normal skills as well.
Scrounge CHA/DEX
Security Systems* DEX/LRN
Seduction CHA
Sensor Operations LRN
Shotguns DEX
Sleight Of Hand DEX
Strategy LRN
Streetwise* CHA/LRN
Submachine Guns DEX
Support Weapons BOD/DEX
Surgery DEX/LRN
Surveillance LRN
Survival BOD/LRN
Swimming BOD
*Security System subskills: Personal, Vehicle, Home, Buisiness, Military, governmental, Computer
*Streetwise subskills: various, by region
Tactics* LRN
Technician* (see note) DEX/LRN
Throwing Weapons DEX/BOD
Tracking-Humanoids LRN
Training CHA/LRN
*Tactics subskills: Air, Air Support, Anti-BattleMech, Ground, Infantry, 'Mech, Naval, Space
*Technician subskills: Ballistics, Comms, Electronics, Fusion, ICE, Interplanetary, Lasers, Mech, Missile, Myomer.
Whips DEX
Zero-G Operations DEX
(See making a character thread for more details on picking skills)
Acrobatics DEX
Acting CHA
Administration CHA/LRN
Animal Handling CHA/LRN
Appraisal LRN
Archery DEX
Artillery LRN
Blades DEX
Blunt weapons BOD
Bombing DEX/LRN
Boxing DEX/BOD
Brawling DEX/BOD
Bureaucracy* CHA/LRN
*Bureacracy subskills: Local, Planetary, Region
*Note Regional must be taken for each major House and periphery government because they are vastly different.
Climbing BOD/DEX
Comms/Conventional LRN
Comms/HPG LRN
Computers* LRN
Cooking LRN
Cryptography LRN
*Computers subskills: Operations, Programming, Hacking, construction/repair
Deception LRN/CHA
Demolitions DEX/LRN
Disguise DEX/CHA
Electronic Counter-Measures LRN
Engineering (see note) LRN
Environmental Combat* DEX/BOD
Escape Artist DEX/LRN
*Environmental Combat subskills: Wilderness (Steppes), Arctic, Forest, Desert, Jungle, Mountains, Hostile Atmosphere/Vacuum, Aquatic.
Note: The Engineering skill offers the following specializations: AeroSpace Fighters, Conventional Aircraft, DropShips/Small Craft, JumpShips, Naval Vessels, VTOLs, and WarShips.
Fast Talk CHA
First Aid DEX/LRN
Forgery DEX/LRN
Forward Observer LRN
Free Fall DEX
Gambling LRN/CHA
Gunnery* varies (see note)
Gunsmith DEX/LRN
*Gunnery subskills: Ballistic, Laser, Missile
Note: Each of the three subskills of Ballistic, Laser and Missile fall within a specific category by the way the weapon is mounted. The categories are: AeroSpace (Aero), Conventional (Conv.), Humanoid, Mech and Space.
Hunting (animals) LRN
Interrogation CHA/LRN
Intimidation BOD/CHA
Investigation LRN/CHA
Jump Packs DEX/BOD
Languages* CHA/LRN
Leadership CHA/LRN
Linguistics LRN
*Each skill level gains the character 1 new language
Mechanics* LRN/DEX
Marketing LRN/CHA
Martial Arts DEX/BOD
MedTech LRN/CHA
Mechanic subskills: Tracked, Hover, Wheeled, Cycles, ICE, Fusion
Navigation* LRN
Negotiation (see note) CHA/LRN
*Navigation subskills: Air, Ground, Jump Drive, Naval, Space
Note: The Negotiation skill offers specializations in the following: Commercial, Legal and Political.
Perception LRN
Performance CHA
Piloting* (see note) DEX
Pistols DEX
Poisons & Antidotes LRN
*Piloting subskills: Aero, Aircraft, 'Mech, Battlesuit, Cycles, Hover, Jump, Naval, Space, Sub, Tracked, VTOL, Wheeled
Protocol subskills: various, by region
Read Lips LRN
Reconnaissance LRN
Riding DEX/CHA
Rifles DEX
Rogue* DEX/LRN
Running BOD/DEX
*Rogue sub skills include; hide in cover, Listening/eavesdrop, Stealth, Forgery, Bribery, Security Systems, Disquise, Sleight Of Hand
NOTE some of the rogue skills may be found as normal skills as well.
Scrounge CHA/DEX
Security Systems* DEX/LRN
Seduction CHA
Sensor Operations LRN
Shotguns DEX
Sleight Of Hand DEX
Strategy LRN
Streetwise* CHA/LRN
Submachine Guns DEX
Support Weapons BOD/DEX
Surgery DEX/LRN
Surveillance LRN
Survival BOD/LRN
Swimming BOD
*Security System subskills: Personal, Vehicle, Home, Buisiness, Military, governmental, Computer
*Streetwise subskills: various, by region
Tactics* LRN
Technician* (see note) DEX/LRN
Throwing Weapons DEX/BOD
Tracking-Humanoids LRN
Training CHA/LRN
*Tactics subskills: Air, Air Support, Anti-BattleMech, Ground, Infantry, 'Mech, Naval, Space
*Technician subskills: Ballistics, Comms, Electronics, Fusion, ICE, Interplanetary, Lasers, Mech, Missile, Myomer.
Whips DEX
Zero-G Operations DEX