Post by rancorius on Oct 20, 2009 13:31:59 GMT -5
James Weston
Concept: Mech warrior pilot with some tech skills
merc pilot
CP: ??
Attributes:
STR: 4
BOD: 5
DEX: 5
RFL 6
INT: 4
WILL: 4
CHA 3
EDG: 4
SOC: 2
Traits:
Enemy pirate(-3)
allergy(silk)(-1)
properly(1)(20,000 C-bill annual(med-sized farm)
animal antipathy(-1)
commission(3)
rank 2(2)
own vehicle(4)(mech)
vehicle 4(medium mech)
vehicle(1)(light wheeled vehicle)
wealth(1)(2,500 c-bills)
transit disorientation syndrome(-1)
sixth sense(4)
quirk(wont leave anyone whose alive behind on the battlefield)(-2)
quirk(wont leave the dead behind on battlefield)(-1)
night vision(1)
fast learner(3)
enemy(-3)(Fedsun general)
enemy(-2)(bandit group)
enemy black-market group(-1)
enemy fedsun officer(-1)
brave(1)
addiction(caffeine)(-1)
combat sense(4)
ambidextrous(2)
stigma(-1)(victor loyalist)
enemy(-1, fedsun mech warrior)
enemy(-1, pirate)
enemy (-1, merc mech warrior)
Base of operations: Federated outpost
Quirk: wont leave anyone whose alive behind on the battlefield
Quirk: wont leave the dead behind on battlefield
Skills:
Fed Skill bonus
Protocol/Federsated suns +1
Languages:
English +2
Russian +0
German +0
Frech +0
Initial Skill packages: basic training,Basic Technician, mechwarrior, mech Technician
Skills
Basic training:
Career/ solider +0
First aid +1
Navigation/ ground +1
Rifles +1
Marital arts/ military +1
Basic Technician
Gunsmith +0
Tech/ ballistics +0
Tech/ comms +0
Tech/ electronics +0
Tech/ lasers +0
Tech/ mechanics +0
Tech/ missile +0
Mech warrior
Gunnery/ballistic/humanoid +2
Gunnery/laser/humanoid +2
Gunnery/missile/humanoid +1
Piloting mech +3
Sensor operations +1
Tactics/ mech +0
Mech tech
Tech/fusion +0
Tech/jet +0
Tech/myomer +0
Tech/support +0
Random skills
Strategy +1
Protocol/federated sun +1
Pilot/ wheeled +0
Artillery +1
Blades +0
Comms/ conv +
Computer +1
Engineering +1
Free fall +0
Leadership +0
Perception +1
Pistol +0
Running +0
Shotgun +0
Stealth +0
Streetwise +0
Submachine gun +0
Support weapons +0
Survival +0
Throwing weapons +0
Zero-G operations +0
Pilot/battlesuit +0
Art/ fiddle +0
Interest/ football +0
Diamond shark protocol +0
Owns and operates his own mech
ENF-6M Enforcer III(SunClaw) marking is of Sun with a back claw in it
Darter scout car(battletech technical readout 3075)
marking is of Sun with a back claw in it
equipment
Accessing file(access denied on full military record) on James Weston
Served with federated sun forces till a short time ago, is a known support of victor and his family owns a small farm in federated sun terrority
Gear:
Bayonet, revolver, auto pistol, automatic rifle, 2 grenades, 1 flare pistol, 2 holster, 1 flak suit, 1 pair of combat boots, 1 combat helmet, 1 jump suit, 1 medipatch, 1 stimpatch, 1 basic field kit, 5 emergency rations, 1 electronic compass, 1 military communicator, 1 basic tool kit, 1 rangefinder binoculars, 6 emergency flare, night vision goggles, 5 IR
Concept: Mech warrior pilot with some tech skills
merc pilot
CP: ??
Attributes:
STR: 4
BOD: 5
DEX: 5
RFL 6
INT: 4
WILL: 4
CHA 3
EDG: 4
SOC: 2
Traits:
Enemy pirate(-3)
allergy(silk)(-1)
properly(1)(20,000 C-bill annual(med-sized farm)
animal antipathy(-1)
commission(3)
rank 2(2)
own vehicle(4)(mech)
vehicle 4(medium mech)
vehicle(1)(light wheeled vehicle)
wealth(1)(2,500 c-bills)
transit disorientation syndrome(-1)
sixth sense(4)
quirk(wont leave anyone whose alive behind on the battlefield)(-2)
quirk(wont leave the dead behind on battlefield)(-1)
night vision(1)
fast learner(3)
enemy(-3)(Fedsun general)
enemy(-2)(bandit group)
enemy black-market group(-1)
enemy fedsun officer(-1)
brave(1)
addiction(caffeine)(-1)
combat sense(4)
ambidextrous(2)
stigma(-1)(victor loyalist)
enemy(-1, fedsun mech warrior)
enemy(-1, pirate)
enemy (-1, merc mech warrior)
Base of operations: Federated outpost
Quirk: wont leave anyone whose alive behind on the battlefield
Quirk: wont leave the dead behind on battlefield
Skills:
Fed Skill bonus
Protocol/Federsated suns +1
Languages:
English +2
Russian +0
German +0
Frech +0
Initial Skill packages: basic training,Basic Technician, mechwarrior, mech Technician
Skills
Basic training:
Career/ solider +0
First aid +1
Navigation/ ground +1
Rifles +1
Marital arts/ military +1
Basic Technician
Gunsmith +0
Tech/ ballistics +0
Tech/ comms +0
Tech/ electronics +0
Tech/ lasers +0
Tech/ mechanics +0
Tech/ missile +0
Mech warrior
Gunnery/ballistic/humanoid +2
Gunnery/laser/humanoid +2
Gunnery/missile/humanoid +1
Piloting mech +3
Sensor operations +1
Tactics/ mech +0
Mech tech
Tech/fusion +0
Tech/jet +0
Tech/myomer +0
Tech/support +0
Random skills
Strategy +1
Protocol/federated sun +1
Pilot/ wheeled +0
Artillery +1
Blades +0
Comms/ conv +
Computer +1
Engineering +1
Free fall +0
Leadership +0
Perception +1
Pistol +0
Running +0
Shotgun +0
Stealth +0
Streetwise +0
Submachine gun +0
Support weapons +0
Survival +0
Throwing weapons +0
Zero-G operations +0
Pilot/battlesuit +0
Art/ fiddle +0
Interest/ football +0
Diamond shark protocol +0
Owns and operates his own mech
ENF-6M Enforcer III(SunClaw) marking is of Sun with a back claw in it
Darter scout car(battletech technical readout 3075)
marking is of Sun with a back claw in it
equipment
Accessing file(access denied on full military record) on James Weston
Served with federated sun forces till a short time ago, is a known support of victor and his family owns a small farm in federated sun terrority
Gear:
Bayonet, revolver, auto pistol, automatic rifle, 2 grenades, 1 flare pistol, 2 holster, 1 flak suit, 1 pair of combat boots, 1 combat helmet, 1 jump suit, 1 medipatch, 1 stimpatch, 1 basic field kit, 5 emergency rations, 1 electronic compass, 1 military communicator, 1 basic tool kit, 1 rangefinder binoculars, 6 emergency flare, night vision goggles, 5 IR